
It's Official:
Brandon is now a Master's student at The Art Institute of California - San Francisco.


He is now working on his Master of Fine Arts degree in Computer Animation. He started today and although the program is year and a half long - he will be working part time, so it may take up to 3 years, which is exactly how long my parents are going to be in Mexico
He is taking 3 classes this quarter, 2 on Mondays and 1 on Thursdays. He drives from Napa to Richmond and then takes the BART (Bay Area Rapid Transit) to San Francisco which works out well because it drops him off almost RIGHT under the school. It takes him about 45 mins to get to Richmond and then 45 mins riding the BART to get there, so it's a LONG day, but worth it.
Computer Animation — Master of Fine Arts
The Master of Fine Arts program in Computer Animation is a six-quarter, terminal degree program designed to prepare students with the skills needed to function as animators and as professors in the field. It offers a forum for advanced study and rigorous discourse, integrating art history, criticism, and advanced studio exploration and experimentation. Students study and examine computer animation from many different aspects based on the individual interests and experimentation. Students also connect with faculty committed to providing ample opportunities for collaboration, inspiration, growth, and exploration. The graduate program is also focused on the creative process, with advanced study that combines studio work, research, and each student’s interests, abilities, and chosen concentration. Students in the Computer Animation program develop skills as traditional studio artists, storytellers, art historians, and critical thinkers, as well as develop their technical animation skills with hardware and software. The curriculum is designed to place dedicated, hardworking graduates in the computer animation and media fields. Program Objectives 1. Graduates will apply theoretical underpinnings of art history, critical thinking, and storytelling to the traditional and emerging forms of computer animation. 2. Graduates will demonstrate proficiency with the tools and techniques of animation, and derive effective technical solutions that meet professional standards. 3. Graduates will demonstrate experimentation and originality with the tools and techniques of animation, and present advanced conceptual and practical solutions. 4. Graduates may enter the fields of advertising, broadcast TV, film and video production, games, virtual reality, and location-based entertainment games. Furthermore, the merging fields of courtroom graphics, scientific illustration, education/teaching, military design, transportation design, electronic design, and product design are additional avenues that our graduates can pursue. Graduation Requirements To receive a Master of Fine Arts degree in Computer Animation, students must complete a minimum of 90 quarter-credits with a cumulative GPA of 3.0 or higher.
WAY TO GO BRANDON!
Here is some more information on the degree:
Computer Animation — Master of Fine Arts
The Master of Fine Arts program in Computer Animation is a six-quarter, terminal degree program designed to prepare students with the skills needed to function as animators and as professors in the field. It offers a forum for advanced study and rigorous discourse, integrating art history, criticism, and advanced studio exploration and experimentation. Students study and examine computer animation from many different aspects based on the individual interests and experimentation. Students also connect with faculty committed to providing ample opportunities for collaboration, inspiration, growth, and exploration. The graduate program is also focused on the creative process, with advanced study that combines studio work, research, and each student’s interests, abilities, and chosen concentration. Students in the Computer Animation program develop skills as traditional studio artists, storytellers, art historians, and critical thinkers, as well as develop their technical animation skills with hardware and software. The curriculum is designed to place dedicated, hardworking graduates in the computer animation and media fields. Program Objectives 1. Graduates will apply theoretical underpinnings of art history, critical thinking, and storytelling to the traditional and emerging forms of computer animation. 2. Graduates will demonstrate proficiency with the tools and techniques of animation, and derive effective technical solutions that meet professional standards. 3. Graduates will demonstrate experimentation and originality with the tools and techniques of animation, and present advanced conceptual and practical solutions. 4. Graduates may enter the fields of advertising, broadcast TV, film and video production, games, virtual reality, and location-based entertainment games. Furthermore, the merging fields of courtroom graphics, scientific illustration, education/teaching, military design, transportation design, electronic design, and product design are additional avenues that our graduates can pursue. Graduation Requirements To receive a Master of Fine Arts degree in Computer Animation, students must complete a minimum of 90 quarter-credits with a cumulative GPA of 3.0 or higher.
For information on the specific classes he will take go to: http://www.artinstitutes.edu/sanfrancisco/Academics/Default.aspx?discipline=6&subdiscipline=&command=Programs&program=378
WAY TO GO BRANDON!
I LOVE YOU AND AM SO PROUD OF YOU!
1 comment:
Congrats Brandon! It's going to suck towards the end but it'll all be worth it!
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